They are not used up during construction, meaning that they can go on to do other tasks after they have finished their building project. They can also be set to a passive stance to ignore hostile fleets.Ĭonstruction ships are used to build every space structure. Construction and Science ships cost 100 alloys to build.Ĭivilian ships use the evasive fleet stance by default, meaning that they will attempt to escape the system whenever a hostile fleet enters it. Each civilian ship, excluding transports, has a monthly maintenance cost of 1 energy. Their shields, armor, and core components are automatically upgraded once the next tier component tech is unlocked at no cost, and they do not need to return to a Starbase to receive component upgrades.
Components 2.2 Mounts 2.3 Weapons 2.4 Shields 2.5 Armor 2.6 Engines 2.7 Vehicle Control 2.8 Combat Systems 2.9 The Colonizer 2.10 Ship Design Strategies 2.11 Upgrading Ships 2.12 The Combat Simulator 2.13 Maintenance 2.14 TransportsĤ.0 Planet Development 4.1 Exploring 4.2 Colonizing 4.3 Facilities 4.4 Construction 4.5 Resource Production 4.6 Remote Mining 4.7 Population 4.8 Planet Defense 4.9 Ring Worlds and Sphere Worlds 4.10 Growing Your Empire 4.11 Improving and Modifying Planets 4.12 Improving and Modifying Systemsĥ.0 Ships and Bases 5.1 Attack and Defense Ships 5.2 Support Ships 5.3 Ship Management 5.4 Supply and Resupply 5.5 Repairs and Retrofitting 5.6 Fleets 5.7 Training and Experience 5.8 Orders 5.9 Cloaking 5.10 Movement 5.11 Cargo 5.12 Bases 5.13 Ship IDĦ.0 Space Combat 6.1 Ship Tactics 6.2 Fleet Formations 6.3 Attacking Ships 6.4 Capturing Ships 6.5 Analyzing Ships 6.6 Attacking Planets 6.7 Tactical Combat Specifics 6.8 Simultaneous Combat Specifics 6.9 Planet Blockades 6.10 Adapting to Winħ.0 Ground Combat 7.1 Ground Combat General 7.2 Capturing PlanetsĨ.0 Units 8.1 Units General 8.2 Fighters 8.3 Troops 8.4 Mines 8.5 Drones 8.6 Weapon Platforms 8.7 Satellitesĩ.0 Systems and Sectors 9.1 Sight 9.2 Spaceports 9.3 System Facilities 9.4 System Defense 9.5 Stellar Manipulation 9.6 Storms and Nebulaeġ0.0 Diplomacy 10.1 Intelligence 10.2 Trade 10.3 Communications 10.4 Anger 10.5 Contact 10.6 Treatiesġ1.0 Empire Management 11.1 Keeping Track of Things 11.2 Ministers 11.3 Waypoints 11.4 Game Interfaceġ2.0 Happiness 12.1 Riots and Riot Controlġ3.0 The AI 13.1 Mega Evil Empire 13.2 AI tactics 13.3 Neutral AI Empiresġ4.0 Turn Sequencing 14.1 Simultaneous 14.2 Sequentialġ5.0 Multiplayer 15.1 PBEM 15.2 PBW 15.3 TCP/IP Gamesġ6.0 Customizing the Game (Mods and Shipsets)ġ6.1 Popular Mods 16.2 Managing Mods 16.3 Combining Mods 16.4 Installing Mods 16.5 Installing Shipsetsġ7.0 Strategy Articles (By Stone Mill, contributing writer)ġ7.1 Empire Design ** 17.2 Early Economy and Exploration 17.3 Managing Your Economy 17.4 Get the Most out of Fighters 17.5 Combat Strategies : Early, Mid, and Late Game ** 17.6 Rock, Paper, Scissors : (Which weapons and strategies counter others) 17.7 The Early Kill ** 17.8 Partnerships and Trade ** 17.9 How to Win in SEIV by Machiavelli XLVII ** 17.10 When To Attack ** 17.11 Intel Operations 17.12 Expert Moves and Dirty Tricksġ8.0 Reference 18.1 Keyboard Shortcuts 18.2 Cheat Codes 18.3 Command Line Parameters Under Development ġ9.0 Slick's Turn Checklist (probationary section)Ģ0.0 Article: Min-Maxing the Empire The Art of Free PointsĢ5.0 Appendices: Figures, Tables, References, etc.Civilian ships represent all unarmed vessels of an empire and are controlled individually. Originally compiled from the collective wisdom of the Shrapnel Community Forums, and originally organized by Slick and Ruatha.Ġ.0 Introduction 0.1 Where can I purchase Space Empires IV? 0.2 Top 20 Newbie Questions 0.3 Top 10 Newbie Mistakesġ.0 Game Start-up and Empire Creation 1.1 Racial Traits 1.2 Racial Characteristics 1.3 Cultures 1.4 Hapiness Types 1.5 Planet Type and Atmosphere 1.6 AI Difficulty and Bonus 1.7 Game Mechanics 1.8 Game Setup OptionsĢ.0 Designing Ships 2.1 Misc. You can help the Space Empires Wiki Project by expanding it.